L L4D2node

DEBUG_DrawScalarMeter

0x008eba60 · 1019 bytes · __cdecl

_Z21DEBUG_DrawScalarMeterfPKcii

Decompiled

undefined (4 params)

/* DEBUG_DrawScalarMeter(float, char const*, int, int) */

void DEBUG_DrawScalarMeter(float param_1,char *param_2,int param_3,int param_4)

{
  float fVar1;
  float fVar2;
  undefined4 uVar3;
  undefined4 uVar4;
  int iVar5;
  
  iVar5 = 0;
  fVar2 = ((float)param_3 / (float)param_4) * 0.8 + 0.099999994;
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3a83126f,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,"0.0");
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3e010625,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,&DAT_00c07a84);
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3e808312,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,&DAT_00c4fa33);
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3ec08312,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,&DAT_00c8d208);
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3f004189,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,&DAT_00c096e0);
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3f7ef9db,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,"0.0");
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3f604189,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,&DAT_00c07a84);
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3f404189,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,&DAT_00c4fa33);
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3f204189,0x3da3d709,0x3dcccccd,0xff,10,10,0xff,&DAT_00c8d208);
  (**(code **)(*debugoverlay + 0x18))
            (debugoverlay,0x3a83126f,fVar2,0x3dcccccd,200,0xff,0x5a,0xff,param_2);
  do {
    fVar1 = (float)iVar5 * 0.02;
    if (param_1 < fVar1) {
      return;
    }
    uVar4 = 0;
    uVar3 = 0;
    if (0.5 < fVar1) {
      uVar3 = 0xff;
    }
    if (fVar1 <= 0.75) {
      uVar4 = 0xff;
    }
    iVar5 = iVar5 + 1;
    (**(code **)(*debugoverlay + 0x18))
              (debugoverlay,fVar1 * 0.5 + 0.001,fVar2 + 0.01,0x3dcccccd,uVar3,uVar4,0,0xff,
               &DAT_00c60de3);
  } while (iVar5 != 0x32);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)