Music::OnAdrenalineStop
0x008e9150 · 178 bytes · __thiscall
_ZN5Music16OnAdrenalineStopEv
Decompiled
undefined (1 param)
/* Music::OnAdrenalineStop() */
void __thiscall Music::OnAdrenalineStop(Music *this)
{
CBasePlayer *pCVar1;
char cVar2;
undefined **local_3c [11];
cVar2 = (**(code **)(**(int **)(this + 0x378) + 0x170))(*(int **)(this + 0x378));
if (cVar2 != '\0') {
pCVar1 = *(CBasePlayer **)(this + 0x378);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 008e91cf to 008e91d3 has its CatchHandler @ 008e9209 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,pCVar1);
/* try { // try from 008e91f2 to 008e91f4 has its CatchHandler @ 008e921b */
(**(code **)(*enginesound + 0x2c))(enginesound,(CRecipientFilter *)local_3c,0,0);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
}
if (*(float *)(this + 0x174) != 0.0) {
(**(code **)(*(int *)this + 0xc))(this,this + 0x174);
*(undefined4 *)(this + 0x174) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.