Music::AppendMissionStr
0x008e8ff0 · 86 bytes · __thiscall
_ZN5Music16AppendMissionStrEPcS0_
Decompiled
undefined (3 params)
/* Music::AppendMissionStr(char*, char*) */
void __thiscall Music::AppendMissionStr(Music *this,char *param_1,char *param_2)
{
char cVar1;
int iVar2;
char *pcVar3;
cVar1 = CTerrorGameRules::IsSurvivalMode();
if (cVar1 == '\0') {
iVar2 = GetWorldEntity();
pcVar3 = "";
if (*(char **)(iVar2 + 0x480) != (char *)0x0) {
pcVar3 = *(char **)(iVar2 + 0x480);
}
}
else {
pcVar3 = "Survival";
}
V_snprintf(param_2,0x80,"%s_%s",param_1,pcVar3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.