Music::AppendZombatMissionStr
0x008e8f70 · 108 bytes · __thiscall
_ZN5Music22AppendZombatMissionStrEPcS0_
Decompiled
undefined (3 params)
/* Music::AppendZombatMissionStr(char*, char*) */
void __thiscall Music::AppendZombatMissionStr(Music *this,char *param_1,char *param_2)
{
int iVar1;
iVar1 = _V_strlen((char *)(this + 0x2f5));
if (0 < iVar1) {
V_snprintf(param_2,0x80,"%s_%s",param_1,this + 0x2f5);
return;
}
/* WARNING: Could not recover jumptable at 0x008e8fe0. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x18))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.