L L4D2node

CMapInfo::KeyValue

0x008e78b0 · 1628 bytes · __thiscall

_ZN8CMapInfo8KeyValueEPKcS1_

Decompiled

undefined (3 params)

/* CMapInfo::KeyValue(char const*, char const*) */

undefined4 __thiscall CMapInfo::KeyValue(CMapInfo *this,char *param_1,char *param_2)

{
  int iVar1;
  undefined4 uVar2;
  double dVar3;
  
  if ((param_1 == "PainPillDensity") || (iVar1 = _V_stricmp(param_1,"PainPillDensity"), iVar1 == 0))
  {
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x440) = (float)dVar3;
    return 1;
  }
  if ((param_1 == "MolotovDensity") || (iVar1 = _V_stricmp(param_1,"MolotovDensity"), iVar1 == 0)) {
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x444) = (float)dVar3;
    return 1;
  }
  if ((param_1 == "AmmoDensity") || (iVar1 = _V_stricmp(param_1,"AmmoDensity"), iVar1 == 0)) {
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x448) = (float)dVar3;
    return 1;
  }
  if ((param_1 == "PipeBombDensity") || (iVar1 = _V_stricmp(param_1,"PipeBombDensity"), iVar1 == 0))
  {
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x44c) = (float)dVar3;
    return 1;
  }
  if ((param_1 == "PistolDensity") || (iVar1 = _V_stricmp(param_1,"PistolDensity"), iVar1 == 0)) {
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x450) = (float)dVar3;
    return 1;
  }
  if ((param_1 == "GasCanDensity") || (iVar1 = _V_stricmp(param_1,"GasCanDensity"), iVar1 == 0)) {
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x454) = (float)dVar3;
    return 1;
  }
  if ((param_1 == "PropaneTankDensity") ||
     (iVar1 = _V_stricmp(param_1,"PropaneTankDensity"), iVar1 == 0)) {
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x458) = (float)dVar3;
    return 1;
  }
  if ((param_1 != "OxygenTankDensity") &&
     (iVar1 = _V_stricmp(param_1,"OxygenTankDensity"), iVar1 != 0)) {
    if ((param_1 == "MeleeWeaponDensity") ||
       (iVar1 = _V_stricmp(param_1,"MeleeWeaponDensity"), iVar1 == 0)) {
      dVar3 = strtod(param_2,(char **)0x0);
      *(float *)(this + 0x460) = (float)dVar3;
      return 1;
    }
    if ((param_1 == "AdrenalineDensity") ||
       (iVar1 = _V_stricmp(param_1,"AdrenalineDensity"), iVar1 == 0)) {
      dVar3 = strtod(param_2,(char **)0x0);
      *(float *)(this + 0x464) = (float)dVar3;
      return 1;
    }
    if ((param_1 == "DefibrillatorDensity") ||
       (iVar1 = _V_stricmp(param_1,"DefibrillatorDensity"), iVar1 == 0)) {
      dVar3 = strtod(param_2,(char **)0x0);
      *(float *)(this + 0x468) = (float)dVar3;
      return 1;
    }
    if ((param_1 == "VomitJarDensity") ||
       (iVar1 = _V_stricmp(param_1,"VomitJarDensity"), iVar1 == 0)) {
      dVar3 = strtod(param_2,(char **)0x0);
      *(float *)(this + 0x46c) = (float)dVar3;
      return 1;
    }
    if ((param_1 == "UpgradepackDensity") ||
       (iVar1 = _V_stricmp(param_1,"UpgradepackDensity"), iVar1 == 0)) {
      dVar3 = strtod(param_2,(char **)0x0);
      *(float *)(this + 0x470) = (float)dVar3;
      return 1;
    }
    if ((param_1 == "ChainsawDensity") ||
       (iVar1 = _V_stricmp(param_1,"ChainsawDensity"), iVar1 == 0)) {
      dVar3 = strtod(param_2,(char **)0x0);
      *(float *)(this + 0x474) = (float)dVar3;
      return 1;
    }
    if ((param_1 != "ConfigurableWeaponDensity") &&
       (iVar1 = _V_stricmp(param_1,"ConfigurableWeaponDensity"), iVar1 != 0)) {
      if ((param_1 == "ConfigurableWeaponClusterRange") ||
         (iVar1 = _V_stricmp(param_1,"ConfigurableWeaponClusterRange"), iVar1 == 0)) {
        dVar3 = strtod(param_2,(char **)0x0);
        *(float *)(this + 0x47c) = (float)dVar3;
        return 1;
      }
      if ((param_1 == "MagnumDensity") || (iVar1 = _V_stricmp(param_1,"MagnumDensity"), iVar1 == 0))
      {
        dVar3 = strtod(param_2,(char **)0x0);
        *(float *)(this + 0x480) = (float)dVar3;
        return 1;
      }
      if ((param_1 == "ItemClusterRange") ||
         (iVar1 = _V_stricmp(param_1,"ItemClusterRange"), iVar1 == 0)) {
        dVar3 = strtod(param_2,(char **)0x0);
        *(float *)(this + 0x484) = (float)dVar3;
        return 1;
      }
      if ((param_1 != "FinaleItemClusterCount") &&
         (iVar1 = _V_stricmp(param_1,"FinaleItemClusterCount"), iVar1 != 0)) {
        uVar2 = CPointEntity::KeyValue((CPointEntity *)this,param_1,param_2);
        return uVar2;
      }
      dVar3 = strtod(param_2,(char **)0x0);
      *(int *)(this + 0x488) = (int)dVar3;
      return 1;
    }
    dVar3 = strtod(param_2,(char **)0x0);
    *(float *)(this + 0x478) = (float)dVar3;
    return 1;
  }
  dVar3 = strtod(param_2,(char **)0x0);
  *(float *)(this + 0x45c) = (float)dVar3;
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)