IsAbleToGrabEntity
0x008e4190 · 129 bytes · __regparm3
_ZL18IsAbleToGrabEntityP11CBaseEntity
Decompiled
undefined (1 param)
/* IsAbleToGrabEntity(CBaseEntity*) */
uint __regparm3 IsAbleToGrabEntity(CBaseEntity *param_1)
{
char cVar1;
uint uVar2;
int iVar3;
uVar2 = 1;
if (param_1 != (CBaseEntity *)0x0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x144))(param_1);
if ((((iVar3 == 0) && (*(char **)(param_1 + 0x7c) != "func_door*")) &&
(cVar1 = CBaseEntity::ClassMatchesComplex(param_1,"func_door*"), cVar1 == '\0')) &&
((*(char **)(param_1 + 0x7c) != "prop_door*" &&
(uVar2 = CBaseEntity::ClassMatchesComplex(param_1,"prop_door*"), (char)uVar2 == '\0')))) {
if (*(char **)(param_1 + 0x7c) == "prop_dynamic*") {
return uVar2;
}
uVar2 = CBaseEntity::ClassMatchesComplex(param_1,"prop_dynamic*");
return uVar2 ^ 1;
}
uVar2 = 0;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.