L L4D2node

CL4DGameStats::Event_LevelShutdown

0x008e0950 · 39 bytes · __cdecl

_ZN13CL4DGameStats19Event_LevelShutdownEf

Decompiled

undefined (1 param)

/* CL4DGameStats::Event_LevelShutdown(float) */

void CL4DGameStats::Event_LevelShutdown(float param_1)

{
  *(int *)((int)param_1 + 0x78) =
       *(int *)((int)param_1 + 0x78) +
       (int)(*(float *)(gpGlobals + 0xc) - (float)*(int *)((int)param_1 + 0x74));
  UpdateValidGamePlayCheck((CL4DGameStats *)param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)