L L4D2node

L4D_Stat_SurvivorStat::Reset

0x008df850 · 34 bytes · __thiscall

_ZN21L4D_Stat_SurvivorStat5ResetEv

Decompiled

undefined (1 param)

/* L4D_Stat_SurvivorStat::Reset() */

void __thiscall L4D_Stat_SurvivorStat::Reset(L4D_Stat_SurvivorStat *this)

{
  int iVar1;
  
  iVar1 = 0;
  *(undefined4 *)(this + 4) = 0;
  do {
    *(undefined4 *)(this + iVar1 * 4 + 8) = 0;
    iVar1 = iVar1 + 1;
  } while (iVar1 != 0x28);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)