CL4DGameStats::Event_SpawnZombie
0x008defe0 · 26 bytes · __thiscall
_ZN13CL4DGameStats17Event_SpawnZombieE15ZombieClassTypei
Decompiled
undefined (3 params)
/* CL4DGameStats::Event_SpawnZombie(ZombieClassType, int) */
void __thiscall CL4DGameStats::Event_SpawnZombie(CL4DGameStats *this,int param_2,int param_3)
{
if (param_2 < 9) {
*(int *)(this + param_2 * 4 + 0x40c) = *(int *)(this + param_2 * 4 + 0x40c) + param_3;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.