CL4DGameStats::Event_LevelInit
0x008deb00 · 812 bytes · __thiscall
_ZN13CL4DGameStats15Event_LevelInitEv
Decompiled
undefined (1 param)
/* CL4DGameStats::Event_LevelInit() */
void __thiscall CL4DGameStats::Event_LevelInit(CL4DGameStats *this)
{
char cVar1;
uint uVar2;
int *piVar3;
KeyValues *this_00;
char *pcVar4;
int iVar5;
undefined4 uVar6;
longdouble lVar7;
(**(code **)(*(int *)this + 0x30))(this);
lVar7 = (longdouble)IntervalTimer::Now();
if ((float)lVar7 != *(float *)(this + 0x4c8)) {
(**(code **)(*(int *)(this + 0x4c4) + 4))(this + 0x4c4,this + 0x4c8);
*(float *)(this + 0x4c8) = (float)lVar7;
}
iVar5 = gpGlobals;
*(int *)(this + 0x74) = (int)*(float *)(gpGlobals + 0xc);
if (this[0x4e8] == (CL4DGameStats)0x0) {
pcVar4 = "";
if (*(char **)(iVar5 + 0x3c) != (char *)0x0) {
pcVar4 = *(char **)(iVar5 + 0x3c);
}
V_FileBase(pcVar4,(char *)(this + 0x4e8),0x104);
}
if (engine != (int *)0x0) {
uVar2 = (**(code **)(*engine + 0x1f8))(engine);
*(uint *)(this + 0x4e4) = uVar2 & 0xff;
}
cVar1 = CTerrorGameRules::IsCoopMode();
if (cVar1 == '\0') {
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 == '\0') {
cVar1 = CTerrorGameRules::IsSurvivalMode();
if (cVar1 == '\0') {
cVar1 = CTerrorGameRules::IsScavengeMode();
if (cVar1 == '\0') {
cVar1 = CTerrorGameRules::IsRealismMode();
if (cVar1 != '\0') {
*(undefined4 *)(this + 0x4cc) = 4;
}
}
else {
*(undefined4 *)(this + 0x4cc) = 3;
}
}
else {
*(undefined4 *)(this + 0x4cc) = 2;
}
}
else {
*(undefined4 *)(this + 0x4cc) = 1;
}
}
else {
*(undefined4 *)(this + 0x4cc) = 5;
if (g_pMatchFramework != (int *)0x0) {
piVar3 = (int *)(**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework);
if (piVar3 == (int *)0x0) {
if ((engine != (int *)0x0) &&
((cVar1 = (**(code **)(*engine + 0x1f8))(engine), cVar1 != '\0' ||
(cVar1 = (**(code **)(*engine + 8))(engine), cVar1 != '\0')))) goto LAB_008deda4;
}
else {
this_00 = (KeyValues *)(**(code **)(*piVar3 + 4))(piVar3);
pcVar4 = (char *)KeyValues::GetString(this_00,"system/network","");
iVar5 = _V_stricmp(pcVar4,"LIVE");
if (iVar5 == 0) {
LAB_008deda4:
*(undefined4 *)(this + 0x4cc) = 0;
}
}
}
}
if ((mp_gamemode[0x15] & 0x10) == 0) {
pcVar4 = *(char **)(mp_gamemode._28_4_ + 0x24);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
goto LAB_008dec65;
}
if (pcVar4 != "mutation12") goto LAB_008dec65;
}
else {
pcVar4 = "FCVAR_NEVER_AS_STRING";
LAB_008dec65:
iVar5 = _V_stricmp("mutation12",pcVar4);
if (iVar5 != 0) {
if (((((pcVar4 == "coop") || (iVar5 = _V_stricmp("coop",pcVar4), iVar5 == 0)) ||
(pcVar4 == "realism")) ||
((((iVar5 = _V_stricmp("realism",pcVar4), iVar5 == 0 || (pcVar4 == "survival")) ||
((iVar5 = _V_stricmp("survival",pcVar4), iVar5 == 0 ||
((pcVar4 == "versus" || (iVar5 = _V_stricmp("versus",pcVar4), iVar5 == 0)))))) ||
(pcVar4 == "teamversus")))) ||
((((iVar5 = _V_stricmp("teamversus",pcVar4), iVar5 == 0 || (pcVar4 == "scavenge")) ||
(iVar5 = _V_stricmp("scavenge",pcVar4), iVar5 == 0)) ||
((pcVar4 == "teamscavenge" || (iVar5 = _V_stricmp("teamscavenge",pcVar4), iVar5 == 0))))))
{
*(undefined4 *)(this + 0x3f0) = *(undefined4 *)(this + 0x4cc);
return;
}
*(undefined4 *)(this + 0x4cc) = 6;
uVar6 = 6;
goto LAB_008dec50;
}
}
*(undefined4 *)(this + 0x4cc) = 7;
uVar6 = 7;
LAB_008dec50:
*(undefined4 *)(this + 0x3f0) = uVar6;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.