CWeaponSpawnConfigurable::GetWeaponTier
0x008d8260 · 54 bytes · __thiscall
_ZN24CWeaponSpawnConfigurable13GetWeaponTierEv
Decompiled
undefined (1 param)
/* CWeaponSpawnConfigurable::GetWeaponTier() */
undefined4 __thiscall CWeaponSpawnConfigurable::GetWeaponTier(CWeaponSpawnConfigurable *this)
{
undefined4 uVar1;
int iVar2;
if (*(int *)(this + 0x1458) != 0) {
uVar1 = (**(code **)(*(int *)this + 0x3cc))(this);
iVar2 = GetWeaponInfo(uVar1);
if (iVar2 != 0) {
return *(undefined4 *)(iVar2 + 0xbe8);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.