CWeaponSpawnConfigurable::CalculateSpawnCriteria
0x008d7fc0 · 562 bytes · __thiscall
_ZN24CWeaponSpawnConfigurable22CalculateSpawnCriteriaEv
Decompiled
undefined (1 param)
/* WARNING: Removing unreachable block (ram,0x008d819f) */
/* CWeaponSpawnConfigurable::CalculateSpawnCriteria() */
void __thiscall CWeaponSpawnConfigurable::CalculateSpawnCriteria(CWeaponSpawnConfigurable *this)
{
int iVar1;
char *pcVar2;
uint uVar3;
char *pcVar4;
undefined *puVar5;
int iVar6;
undefined **ppuVar7;
int in_GS_OFFSET;
uint local_44;
char local_40 [32];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
*(undefined4 *)(this + 0x146c) = 0;
*(undefined4 *)(this + 0x1470) = 0;
*(undefined4 *)(this + 0x1474) = 0x10;
*(undefined4 *)(this + 0x1478) = 0xffffffff;
pcVar4 = "";
if (*(char **)(this + 0x1468) != (char *)0x0) {
pcVar4 = *(char **)(this + 0x1468);
}
iVar1 = _V_strlen(pcVar4);
if (iVar1 == 0) {
UTIL_Remove((CBaseEntity *)this);
goto LAB_008d80d0;
}
iVar1 = V_strncmp(pcVar4,"any_",4);
if (iVar1 == 0) {
pcVar4 = pcVar4 + 4;
iVar1 = _V_strcmp(pcVar4,"pistol");
if (iVar1 == 0) {
*(undefined4 *)(this + 0x1478) = 1;
*(undefined4 *)(this + 0x1474) = 0;
}
else {
iVar1 = _V_strcmp(pcVar4,"primary");
if (iVar1 != 0) {
pcVar2 = "pistol";
ppuVar7 = &s_weaponTypeInfo;
do {
if ((pcVar4 != (char *)0x0) && (iVar1 = _V_stricmp(pcVar4,pcVar2), iVar1 == 0)) break;
ppuVar7 = ppuVar7 + 2;
pcVar2 = *ppuVar7;
} while (pcVar2 != (char *)0x0);
puVar5 = ppuVar7[1];
goto LAB_008d81c4;
}
*(undefined4 *)(this + 0x1478) = 0;
}
}
else {
iVar6 = 1;
iVar1 = V_strncmp(pcVar4,"tier",4);
if (iVar1 == 0) {
local_44 = 0;
iVar1 = sscanf(pcVar4,"tier%d_%s",&local_44,local_40);
if (iVar1 == 2) {
if (local_44 < 3) {
*(uint *)(this + 0x1470) = local_44;
}
pcVar4 = "pistol";
ppuVar7 = &s_weaponTypeInfo;
do {
iVar1 = _V_stricmp(local_40,pcVar4);
if (iVar1 == 0) break;
ppuVar7 = ppuVar7 + 2;
pcVar4 = *ppuVar7;
} while (pcVar4 != (char *)0x0);
puVar5 = ppuVar7[1];
LAB_008d81c4:
*(undefined **)(this + 0x1474) = puVar5;
}
}
else {
do {
pcVar2 = (char *)WeaponIDToClassname(iVar6);
if ((pcVar2 != (char *)0x0) && (iVar1 = _V_strcmp(pcVar2,pcVar4), iVar1 == 0)) {
*(int *)(this + 0x146c) = iVar6;
}
iVar6 = iVar6 + 1;
} while (iVar6 != 0x38);
}
}
uVar3 = 4;
if (*(int *)(this + 0x146c) == 0) {
if (*(int *)(this + 0x1470) == 0) {
uVar3 = (uint)(*(int *)(this + 0x1474) != 0x10);
}
else {
uVar3 = (*(int *)(this + 0x1474) != 0x10) + 2;
}
}
*(uint *)(this + 0x147c) = uVar3;
LAB_008d80d0:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.