L L4D2node

SpawnOnlyIfPrecached

0x008d7500 · 66 bytes · __cdecl

_Z20SpawnOnlyIfPrecached10CSWeaponID

Decompiled

undefined (1 param)

/* SpawnOnlyIfPrecached(CSWeaponID) */

undefined4 SpawnOnlyIfPrecached(undefined4 param_1)

{
  int iVar1;
  undefined4 uVar2;
  int iVar3;
  
  iVar1 = GetWeaponInfo(param_1);
  if (iVar1 != 0) {
    iVar3 = iVar1 + 0x91d;
    if (*(char *)(iVar1 + 0x91d) == '\0') {
      iVar3 = iVar1 + 0xf6;
    }
    uVar2 = (**(code **)(*engine + 0x24))(engine,iVar3);
    return uVar2;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)