L L4D2node

CInfoRemarkable::Spawn

0x008d3f10 · 495 bytes · __thiscall

_ZN15CInfoRemarkable5SpawnEv

Decompiled

undefined (1 param)

/* CInfoRemarkable::Spawn() */

void __thiscall CInfoRemarkable::Spawn(CInfoRemarkable *this)

{
  short sVar1;
  int iVar2;
  uint uVar3;
  uint uVar4;
  int iVar5;
  bool bVar6;
  
  uVar4 = (uint)(ushort)g_RemarkableList._28_2_;
  if (g_RemarkableList._28_2_ == -1) {
    if ((int)(uint)(ushort)g_RemarkableList._34_2_ < (int)g_RemarkableList._16_4_) {
      uVar4 = (ushort)g_RemarkableList._34_2_ + 1;
      uVar3 = uVar4 & 0xffff;
      if ((int)g_RemarkableList._16_4_ <= (int)uVar3) {
        uVar4 = 0xffff;
        uVar3 = 0xffff;
      }
    }
    else {
      uVar3 = 0;
      if ((int)g_RemarkableList._16_4_ < 1) {
        uVar3 = 0xffff;
      }
      uVar4 = (0 < (int)g_RemarkableList._16_4_) - 1;
    }
    if ((int)g_RemarkableList._16_4_ <= (int)uVar3) {
      CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>::Grow
                ((CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short> *)
                 (g_RemarkableList + 0xc),1);
      g_RemarkableList._36_4_ = g_RemarkableList._12_4_;
      if ((int)(uint)(ushort)g_RemarkableList._34_2_ < (int)g_RemarkableList._16_4_) {
        uVar4 = (ushort)g_RemarkableList._34_2_ + 1;
        uVar3 = uVar4 & 0xffff;
        if ((int)g_RemarkableList._16_4_ <= (int)uVar3) {
          uVar4 = 0xffff;
          uVar3 = 0xffff;
        }
      }
      else {
        uVar3 = 0;
        if ((int)g_RemarkableList._16_4_ < 1) {
          uVar3 = 0xffff;
        }
        uVar4 = (0 < (int)g_RemarkableList._16_4_) - 1;
      }
      if ((int)g_RemarkableList._16_4_ <= (int)uVar3) {
        if (CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
            ::AllocInternal(bool)::__executeCount < 10) {
          CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
          ::AllocInternal(bool)::__executeCount =
               CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
               ::AllocInternal(bool)::__executeCount + 1;
          Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
        }
        goto LAB_008d3fb3;
      }
    }
    sVar1 = (short)uVar4;
    if (sVar1 == -1) {
      if (CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
          ::AllocInternal(bool)::__executeCount < 10) {
        CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
        ::AllocInternal(bool)::__executeCount =
             CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
             ::AllocInternal(bool)::__executeCount + 1;
        Warning("CUtlLinkedList overflow! (exhausted index range)\n");
      }
      goto LAB_008d3fb3;
    }
    uVar4 = uVar4 & 0xffff;
    iVar5 = uVar4 * 8;
    g_RemarkableList._32_2_ = g_RemarkableList._32_2_ + 1;
    iVar2 = g_RemarkableList._12_4_ + iVar5;
    g_RemarkableList._34_2_ = sVar1;
  }
  else {
    iVar5 = uVar4 * 8;
    iVar2 = g_RemarkableList._12_4_ + iVar5;
    sVar1 = g_RemarkableList._28_2_;
    g_RemarkableList._28_2_ = *(undefined2 *)(iVar2 + 6);
  }
  *(short *)(iVar2 + 6) = sVar1;
  *(short *)(g_RemarkableList._12_4_ + 4 + iVar5) = sVar1;
  CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
  ::Unlink((CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
            *)(g_RemarkableList + 0xc),(ushort)uVar4);
  iVar2 = g_RemarkableList._12_4_ + iVar5;
  *(undefined2 *)(iVar2 + 6) = 0xffff;
  uVar4 = (uint)(ushort)g_RemarkableList._26_2_;
  bVar6 = g_RemarkableList._26_2_ != -1;
  *(undefined2 *)(iVar2 + 4) = g_RemarkableList._26_2_;
  g_RemarkableList._26_2_ = sVar1;
  if (bVar6) {
    *(short *)(g_RemarkableList._12_4_ + 6 + uVar4 * 8) = sVar1;
    sVar1 = g_RemarkableList._24_2_;
  }
  g_RemarkableList._24_2_ = sVar1;
  g_RemarkableList._30_2_ = g_RemarkableList._30_2_ + 1;
  if ((undefined4 *)(iVar5 + g_RemarkableList._12_4_) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar5 + g_RemarkableList._12_4_) = this;
  }
LAB_008d3fb3:
  *(undefined4 *)(this + 0x440) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)