CInfectedZooMaker::CInfectedZooMaker
0x008d2590 · 141 bytes · __thiscall
_ZN17CInfectedZooMakerC1Ev
Decompiled
undefined (1 param)
/* CInfectedZooMaker::CInfectedZooMaker() */
void __thiscall CInfectedZooMaker::CInfectedZooMaker(CInfectedZooMaker *this)
{
int iVar1;
CInfectedZooMaker *pCVar2;
pCVar2 = this;
for (iVar1 = 0x110; iVar1 != 0; iVar1 = iVar1 + -1) {
*(undefined4 *)pCVar2 = 0;
pCVar2 = pCVar2 + 4;
}
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CInfectedZooMaker_00ceb488;
*(undefined4 *)(this + 0x440) = 0;
*(undefined4 *)(this + 0x444) = 0;
*(undefined4 *)(this + 0x448) = 0;
*(undefined4 *)(this + 0x44c) = 0;
*(undefined4 *)(this + 0x450) = 0;
/* try { // try from 008d2610 to 008d2614 has its CatchHandler @ 008d261d */
CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(this + 0x454),0,0x20,true);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.