CInfectedZooMaker::Spawn
0x008d1ad0 · 405 bytes · __thiscall
_ZN17CInfectedZooMaker5SpawnEv
Decompiled
undefined (1 param)
/* CInfectedZooMaker::Spawn() */
void __thiscall CInfectedZooMaker::Spawn(CInfectedZooMaker *this)
{
char cVar1;
int iVar2;
if (Spawn()::refDirectorNoSB == '\0') {
iVar2 = __cxa_guard_acquire(&Spawn()::refDirectorNoSB);
if (iVar2 != 0) {
/* try { // try from 008d1c33 to 008d1c37 has its CatchHandler @ 008d1ca9 */
ConVarRef::ConVarRef((ConVarRef *)&Spawn()::refDirectorNoSB,"director_no_survivor_bots",true);
__cxa_guard_release(&Spawn()::refDirectorNoSB);
}
}
if (Spawn()::refDirectorNoSZ == '\0') {
iVar2 = __cxa_guard_acquire(&Spawn()::refDirectorNoSZ);
if (iVar2 != 0) {
/* try { // try from 008d1beb to 008d1bef has its CatchHandler @ 008d1c93 */
ConVarRef::ConVarRef((ConVarRef *)&Spawn()::refDirectorNoSZ,"director_no_specials",true);
__cxa_guard_release(&Spawn()::refDirectorNoSZ);
}
}
if (Spawn()::refDirectorNoCull == '\0') {
iVar2 = __cxa_guard_acquire(&Spawn()::refDirectorNoCull);
if (iVar2 != 0) {
/* try { // try from 008d1c67 to 008d1c6b has its CatchHandler @ 008d1c7d */
ConVarRef::ConVarRef((ConVarRef *)&Spawn()::refDirectorNoCull,"z_no_cull",true);
__cxa_guard_release(&Spawn()::refDirectorNoCull);
}
}
cVar1 = ConVarRef::IsValid((ConVarRef *)&Spawn()::refDirectorNoSB);
if (cVar1 != '\0') {
(**(code **)(*Spawn()::refDirectorNoSB + 8))(Spawn()::refDirectorNoSB,1);
}
cVar1 = ConVarRef::IsValid((ConVarRef *)&Spawn()::refDirectorNoSZ);
if (cVar1 != '\0') {
(**(code **)(*Spawn()::refDirectorNoSZ + 8))(Spawn()::refDirectorNoSZ,1);
}
cVar1 = ConVarRef::IsValid((ConVarRef *)&Spawn()::refDirectorNoCull);
if (cVar1 != '\0') {
(**(code **)(*Spawn()::refDirectorNoCull + 8))(Spawn()::refDirectorNoCull,1);
}
(**(code **)(*engine + 0x94))(engine,"director_stop\nnb_delete_all\n");
CPointEntity::Spawn((CPointEntity *)this);
/* WARNING: Could not recover jumptable at 0x008d1b83. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x6c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.