CAI_ExpresserHost<CFlexExpresserShim>::DispatchResponse
0x008d0790 · 87 bytes · __thiscall
_ZN17CAI_ExpresserHostI18CFlexExpresserShimE16DispatchResponseEPKc
Decompiled
undefined (2 params)
/* CAI_ExpresserHost<CFlexExpresserShim>::DispatchResponse(char const*) */
void __thiscall
CAI_ExpresserHost<CFlexExpresserShim>::DispatchResponse
(CAI_ExpresserHost<CFlexExpresserShim> *this,char *param_1)
{
code *pcVar1;
CAI_Concept local_24 [20];
pcVar1 = *(code **)(*(int *)this + 0x3cc);
CAI_Concept::CAI_Concept(local_24,param_1);
(*pcVar1)(this,local_24,0,0,0,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.