CFlexExpresser::AsFlexExpresser
0x008d0580 · 59 bytes · __cdecl
_ZN14CFlexExpresser15AsFlexExpresserEP11CBaseEntity
Decompiled
undefined (1 param)
/* CFlexExpresser::AsFlexExpresser(CBaseEntity*) */
CBaseEntity * CFlexExpresser::AsFlexExpresser(CBaseEntity *param_1)
{
char cVar1;
if (param_1 == (CBaseEntity *)0x0) {
return (CBaseEntity *)0x0;
}
if ((*(char **)(param_1 + 0x7c) != "func_orator") &&
(cVar1 = CBaseEntity::ClassMatchesComplex(param_1,"func_orator"), cVar1 == '\0')) {
return (CBaseEntity *)0x0;
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.