CFlexExpresser::CreateExpresser
0x008cff20 · 92 bytes · __thiscall
_ZN14CFlexExpresser15CreateExpresserEv
Decompiled
undefined (1 param)
/* CFlexExpresser::CreateExpresser() */
undefined4 __thiscall CFlexExpresser::CreateExpresser(CFlexExpresser *this)
{
CAI_Expresser *this_00;
this_00 = ::operator_new(0x50);
/* try { // try from 008cff40 to 008cff44 has its CatchHandler @ 008cff7c */
CAI_Expresser::CAI_Expresser(this_00,(CBaseFlex *)this);
*(undefined ***)this_00 = &PTR_IsValidResponse_00c57528;
*(undefined4 *)(this_00 + 0x44) = 0;
*(undefined4 *)(this_00 + 0x48) = 3;
*(undefined4 *)(this_00 + 0x4c) = 0xffffffff;
*(CAI_Expresser **)(this + 0x1908) = this_00;
*(CFlexExpresser **)(this_00 + 4) = this + 0x190c;
return *(undefined4 *)(this + 0x1908);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.