CClientPath::AddNode
0x008ceb40 · 642 bytes · __cdecl
_ZN11CClientPath7AddNodeERK6VectorP13TerrorNavArea
Decompiled
undefined (2 params)
/* CClientPath::AddNode(Vector const&, TerrorNavArea*) */
void CClientPath::AddNode(Vector *param_1,TerrorNavArea *param_2)
{
CBaseEdict *pCVar1;
int iVar2;
int iVar3;
float fVar4;
Vector local_30;
int local_20 [4];
iVar3 = *(int *)(param_1 + 0x1040);
if (0xff < iVar3) {
Warning();
return;
}
if (iVar3 < 1) {
fVar4 = *(float *)param_2;
}
else {
iVar2 = iVar3 * 4;
fVar4 = *(float *)param_2;
if (SQRT((fVar4 - (float)*(int *)(param_1 + iVar2 + 0x43c)) *
(fVar4 - (float)*(int *)(param_1 + iVar2 + 0x43c)) +
(*(float *)(param_2 + 8) - (float)*(int *)(param_1 + iVar2 + 0xc3c)) *
(*(float *)(param_2 + 8) - (float)*(int *)(param_1 + iVar2 + 0xc3c)) +
(*(float *)(param_2 + 4) - (float)*(int *)(param_1 + iVar2 + 0x83c)) *
(*(float *)(param_2 + 4) - (float)*(int *)(param_1 + iVar2 + 0x83c))) < 10.0) {
return;
}
}
local_20[0] = (int)fVar4;
iVar2 = memcmp(param_1 + iVar3 * 4 + 0x440,local_20,4);
if (iVar2 == 0) {
local_30 = param_1[0x6c];
}
else {
if (param_1[0x6c] == (Vector)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
local_30 = (Vector)0x0;
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
local_30 = param_1[0x6c];
}
}
else {
param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
local_30 = (Vector)0x1;
}
*(int *)(param_1 + iVar3 * 4 + 0x440) = (int)fVar4;
iVar3 = *(int *)(param_1 + 0x1040);
}
fVar4 = *(float *)(param_2 + 4);
local_20[0] = (int)fVar4;
iVar2 = memcmp(param_1 + iVar3 * 4 + 0x840,local_20,4);
if (iVar2 != 0) {
if (local_30 == (Vector)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
local_30 = param_1[0x6c];
}
}
else {
param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
}
*(int *)(param_1 + iVar3 * 4 + 0x840) = (int)fVar4;
iVar3 = *(int *)(param_1 + 0x1040);
}
fVar4 = *(float *)(param_2 + 8);
local_20[0] = (int)fVar4;
iVar2 = memcmp(param_1 + iVar3 * 4 + 0xc40,local_20,4);
if (iVar2 != 0) {
if (local_30 == (Vector)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
local_30 = param_1[0x6c];
}
}
else {
param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
}
*(int *)(param_1 + iVar3 * 4 + 0xc40) = (int)fVar4;
iVar3 = *(int *)(param_1 + 0x1040);
}
if (local_30 == (Vector)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
}
*(int *)(param_1 + 0x1040) = iVar3 + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.