L L4D2node

CClientPath::AddNode

0x008ceb40 · 642 bytes · __cdecl

_ZN11CClientPath7AddNodeERK6VectorP13TerrorNavArea

Decompiled

undefined (2 params)

/* CClientPath::AddNode(Vector const&, TerrorNavArea*) */

void CClientPath::AddNode(Vector *param_1,TerrorNavArea *param_2)

{
  CBaseEdict *pCVar1;
  int iVar2;
  int iVar3;
  float fVar4;
  Vector local_30;
  int local_20 [4];
  
  iVar3 = *(int *)(param_1 + 0x1040);
  if (0xff < iVar3) {
    Warning();
    return;
  }
  if (iVar3 < 1) {
    fVar4 = *(float *)param_2;
  }
  else {
    iVar2 = iVar3 * 4;
    fVar4 = *(float *)param_2;
    if (SQRT((fVar4 - (float)*(int *)(param_1 + iVar2 + 0x43c)) *
             (fVar4 - (float)*(int *)(param_1 + iVar2 + 0x43c)) +
             (*(float *)(param_2 + 8) - (float)*(int *)(param_1 + iVar2 + 0xc3c)) *
             (*(float *)(param_2 + 8) - (float)*(int *)(param_1 + iVar2 + 0xc3c)) +
             (*(float *)(param_2 + 4) - (float)*(int *)(param_1 + iVar2 + 0x83c)) *
             (*(float *)(param_2 + 4) - (float)*(int *)(param_1 + iVar2 + 0x83c))) < 10.0) {
      return;
    }
  }
  local_20[0] = (int)fVar4;
  iVar2 = memcmp(param_1 + iVar3 * 4 + 0x440,local_20,4);
  if (iVar2 == 0) {
    local_30 = param_1[0x6c];
  }
  else {
    if (param_1[0x6c] == (Vector)0x0) {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      local_30 = (Vector)0x0;
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
        local_30 = param_1[0x6c];
      }
    }
    else {
      param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
      local_30 = (Vector)0x1;
    }
    *(int *)(param_1 + iVar3 * 4 + 0x440) = (int)fVar4;
    iVar3 = *(int *)(param_1 + 0x1040);
  }
  fVar4 = *(float *)(param_2 + 4);
  local_20[0] = (int)fVar4;
  iVar2 = memcmp(param_1 + iVar3 * 4 + 0x840,local_20,4);
  if (iVar2 != 0) {
    if (local_30 == (Vector)0x0) {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
        local_30 = param_1[0x6c];
      }
    }
    else {
      param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
    }
    *(int *)(param_1 + iVar3 * 4 + 0x840) = (int)fVar4;
    iVar3 = *(int *)(param_1 + 0x1040);
  }
  fVar4 = *(float *)(param_2 + 8);
  local_20[0] = (int)fVar4;
  iVar2 = memcmp(param_1 + iVar3 * 4 + 0xc40,local_20,4);
  if (iVar2 != 0) {
    if (local_30 == (Vector)0x0) {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
        local_30 = param_1[0x6c];
      }
    }
    else {
      param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
    }
    *(int *)(param_1 + iVar3 * 4 + 0xc40) = (int)fVar4;
    iVar3 = *(int *)(param_1 + 0x1040);
  }
  if (local_30 == (Vector)0x0) {
    pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar2 + 2) = 0;
    }
  }
  else {
    param_1[0x70] = (Vector)((byte)param_1[0x70] | 1);
  }
  *(int *)(param_1 + 0x1040) = iVar3 + 1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)