CEscapeRoute::OnEditDestroyNotify
0x008ce930 · 64 bytes · __thiscall
_ZN12CEscapeRoute19OnEditDestroyNotifyEP8CNavArea
Decompiled
undefined (2 params)
/* CEscapeRoute::OnEditDestroyNotify(CNavArea*) */
void __thiscall CEscapeRoute::OnEditDestroyNotify(CEscapeRoute *this,CNavArea *param_1)
{
int iVar1;
iVar1 = *(int *)(this + 0x1c40) + -1;
if (-1 < iVar1) {
do {
while (*(CNavArea **)(this + iVar1 * 4 + 0x1c48) != param_1) {
iVar1 = iVar1 + -1;
if (iVar1 == -1) {
return;
}
}
*(undefined4 *)(this + iVar1 * 4 + 0x1c48) = 0;
iVar1 = iVar1 + -1;
} while (iVar1 != -1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.