CEscapeRoute::AddNode
0x008ce180 · 548 bytes · __thiscall
_ZN12CEscapeRoute7AddNodeERK6VectorP13TerrorNavArea
Decompiled
undefined (3 params)
/* CEscapeRoute::AddNode(Vector const&, TerrorNavArea*) */
void __thiscall CEscapeRoute::AddNode(CEscapeRoute *this,Vector *param_1,TerrorNavArea *param_2)
{
CEscapeRoute *pCVar1;
float fVar2;
TerrorNavArea *pTVar3;
int iVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
iVar4 = *(int *)(this + 0x1c40);
if (0x1ff < iVar4) {
Warning();
return;
}
if (iVar4 < 1) {
fVar8 = *(float *)param_1;
}
else {
fVar8 = *(float *)param_1;
pCVar1 = this + (iVar4 * 3 + -3) * 4 + 0x440;
if (SQRT((fVar8 - *(float *)pCVar1) * (fVar8 - *(float *)pCVar1) +
(*(float *)(param_1 + 4) - *(float *)(pCVar1 + 4)) *
(*(float *)(param_1 + 4) - *(float *)(pCVar1 + 4)) +
(*(float *)(param_1 + 8) - *(float *)(pCVar1 + 8)) *
(*(float *)(param_1 + 8) - *(float *)(pCVar1 + 8))) < 10.0) {
return;
}
}
pCVar1 = this + iVar4 * 0xc + 0x440;
*(float *)pCVar1 = fVar8;
*(float *)(pCVar1 + 4) = *(float *)(param_1 + 4);
*(float *)(pCVar1 + 8) = *(float *)(param_1 + 8);
pTVar3 = *(TerrorNavArea **)(this + 0x3448);
if ((param_2 == pTVar3) || (pTVar3 == (TerrorNavArea *)0x0)) {
iVar4 = *(int *)(this + 0x1c40);
*(undefined4 *)(this + iVar4 * 8 + 0x2448) = *(undefined4 *)(param_2 + 0x154);
*(undefined4 *)(this + iVar4 * 8 + 0x244c) = *(undefined4 *)(param_2 + 0x158);
}
else {
fVar7 = *(float *)(param_1 + 4) - *(float *)(pTVar3 + 0x30);
fVar6 = *(float *)(param_1 + 8) - *(float *)(pTVar3 + 0x34);
fVar5 = *(float *)param_1 - *(float *)(pTVar3 + 0x2c);
fVar11 = *(float *)(param_1 + 4) - *(float *)(param_2 + 0x30);
fVar9 = *(float *)param_1 - *(float *)(param_2 + 0x2c);
fVar10 = *(float *)(param_1 + 8) - *(float *)(param_2 + 0x34);
fVar8 = *(float *)(pTVar3 + 0x158);
fVar2 = *(float *)(param_2 + 0x158);
fVar6 = SQRT(fVar6 * fVar6 + fVar7 * fVar7 + fVar5 * fVar5);
fVar5 = SQRT(fVar11 * fVar11 + fVar9 * fVar9 + fVar10 * fVar10);
if ((fVar6 == 0.0) && (fVar5 == 0.0)) {
iVar4 = *(int *)(this + 0x1c40);
*(float *)(this + iVar4 * 8 + 0x2448) = *(float *)(param_2 + 0x154);
*(float *)(this + iVar4 * 8 + 0x244c) = fVar2;
}
else {
iVar4 = *(int *)(this + 0x1c40);
fVar5 = fVar5 / (fVar6 + fVar5);
*(float *)(this + iVar4 * 8 + 0x2448) =
*(float *)(param_2 + 0x154) * (1.0 - fVar5) + *(float *)(pTVar3 + 0x154) * fVar5;
*(float *)(this + iVar4 * 8 + 0x244c) = fVar2 * (1.0 - fVar5) + fVar5 * fVar8;
}
}
*(int *)(this + 0x1c40) = iVar4 + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.