CDirectorVersusMode::UpdateNonVirtual
0x008c53c0 · 71 bytes · __thiscall
_ZN19CDirectorVersusMode16UpdateNonVirtualEv
Decompiled
undefined (1 param)
/* CDirectorVersusMode::UpdateNonVirtual() */
void __thiscall CDirectorVersusMode::UpdateNonVirtual(CDirectorVersusMode *this)
{
char cVar1;
longdouble lVar2;
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 != '\0') {
UpdateVersusBossSpawning(this);
lVar2 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x58) <= (float)lVar2) {
UpdateMarkersReached(this);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.