CDirectorVersusMode::RestartVsMode
0x008c4a60 · 541 bytes · __thiscall
_ZN19CDirectorVersusMode13RestartVsModeEv
Decompiled
undefined (1 param)
/* CDirectorVersusMode::RestartVsMode() */
void __thiscall CDirectorVersusMode::RestartVsMode(CDirectorVersusMode *this)
{
CDirector *pCVar1;
CDirector *pCVar2;
KeyValues *this_00;
longdouble lVar3;
uint in_stack_ffffffa8;
undefined4 local_3c;
char *local_38;
undefined1 local_34;
KeyValues *local_30;
undefined4 local_2c;
char *local_28;
undefined1 local_24;
undefined4 local_20;
if (this[6] != (CDirectorVersusMode)0x0) {
ForEachTerrorPlayer<MissionWon>((MissionWon *)&local_2c);
CDirector::FinishScenarioExit(TheDirector);
return;
}
if (*(int *)(TheDirector + 0x284) != 8) {
if (TheDirector[0x4e5] == (CDirector)0x0) {
CDirector::EndScenario(TheDirector,0);
return;
}
CDirector::EndScenario(TheDirector,6);
*(undefined4 *)(this + 0x10) = *(undefined4 *)(this + 8);
*(undefined4 *)(this + 0x14) = *(undefined4 *)(this + 0xc);
return;
}
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffa8);
/* try { // try from 008c4b19 to 008c4b1d has its CatchHandler @ 008c4c8d */
KeyValues::KeyValues(this_00,"scores",(IKeyValuesSystem *)0x0,false);
if (this_00 == (KeyValues *)0x0) {
local_3c = 0xffffffff;
local_38 = "fullscreen_vs_scoreboard";
local_34 = 1;
local_30 = (KeyValues *)0x0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_3c);
local_2c = 0xffffffff;
local_28 = "info_window";
local_24 = 0;
local_20 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_2c);
}
else {
KeyValues::SetInt(this_00,"t1",*(int *)(this + 8));
KeyValues::SetInt(this_00,"t2",*(int *)(this + 0xc));
local_3c = 0xffffffff;
local_38 = "fullscreen_vs_scoreboard";
local_34 = 1;
local_30 = this_00;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_3c);
local_2c = 0xffffffff;
local_28 = "info_window";
local_24 = 0;
local_20 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_2c);
KeyValues::deleteThis();
}
pCVar2 = TheDirector;
pCVar1 = TheDirector + 0x268;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + 12.0 != *(float *)(pCVar2 + 0x270)) {
(**(code **)(*(int *)(pCVar2 + 0x268) + 4))(pCVar1,pCVar2 + 0x270);
*(float *)(pCVar2 + 0x270) = (float)lVar3 + 12.0;
}
if (*(float *)(pCVar2 + 0x26c) != 12.0) {
(**(code **)(*(int *)(pCVar2 + 0x268) + 4))(pCVar1,pCVar2 + 0x26c);
*(undefined4 *)(pCVar2 + 0x26c) = 0x41400000;
}
this[6] = (CDirectorVersusMode)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.