CDirectorVersusMode::HideScoreboardNonVirtual
0x008c49f0 · 91 bytes · __cdecl
_ZN19CDirectorVersusMode24HideScoreboardNonVirtualEv
Decompiled
undefined (0 params)
/* CDirectorVersusMode::HideScoreboardNonVirtual() */
void CDirectorVersusMode::HideScoreboardNonVirtual(void)
{
char cVar1;
undefined4 local_2c;
char *local_28;
undefined1 local_24;
undefined4 local_20;
undefined4 local_1c;
char *local_18;
undefined1 local_14;
undefined4 local_10;
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 == '\0') {
return;
}
local_2c = 0xffffffff;
local_28 = "fullscreen_vs_scoreboard";
local_24 = 0;
local_20 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_2c);
local_1c = 0xffffffff;
local_18 = "fullscreen_vs_results";
local_14 = 0;
local_10 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_1c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.