CMD_versus_boss_flow_test
0x008c4530 · 68 bytes · __cdecl
_Z25CMD_versus_boss_flow_testRK8CCommand
Decompiled
undefined (1 param)
/* CMD_versus_boss_flow_test(CCommand const&) */
void CMD_versus_boss_flow_test(CCommand *param_1)
{
CDirectorVersusMode *this;
int iVar1;
iVar1 = 0x32;
ConVar::SetValue(0x10029a0);
this = *(CDirectorVersusMode **)(TheDirector + 0x63c);
do {
CDirectorVersusMode::InitVersusBossSpawning(this);
iVar1 = iVar1 + -1;
} while (iVar1 != 0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.