L L4D2node

CMD_versus_boss_flow_test

0x008c4530 · 68 bytes · __cdecl

_Z25CMD_versus_boss_flow_testRK8CCommand

Decompiled

undefined (1 param)

/* CMD_versus_boss_flow_test(CCommand const&) */

void CMD_versus_boss_flow_test(CCommand *param_1)

{
  CDirectorVersusMode *this;
  int iVar1;
  
  iVar1 = 0x32;
  ConVar::SetValue(0x10029a0);
  this = *(CDirectorVersusMode **)(TheDirector + 0x63c);
  do {
    CDirectorVersusMode::InitVersusBossSpawning(this);
    iVar1 = iVar1 + -1;
  } while (iVar1 != 0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)