CDirectorVersusMode::CDirectorVersusMode
0x008c3430 · 75 bytes · __thiscall
_ZN19CDirectorVersusModeC1Ev
Decompiled
undefined (1 param)
/* CDirectorVersusMode::CDirectorVersusMode() */
void __thiscall CDirectorVersusMode::CDirectorVersusMode(CDirectorVersusMode *this)
{
*(undefined ***)this = &PTR_ShouldReselectCustomFinale_00ce78f8;
*(undefined ***)(this + 0x1c) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0xbf800000;
*(undefined ***)(this + 0x50) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x54) = 0;
*(undefined4 *)(this + 0x58) = 0xbf800000;
this[4] = (CDirectorVersusMode)0x0;
this[5] = (CDirectorVersusMode)0x0;
this[6] = (CDirectorVersusMode)0x0;
this[0x18] = (CDirectorVersusMode)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.