L L4D2node

CDirectorTacticalServices::GetLowestFlowSurvivor

0x008c18f0 · 57 bytes · __cdecl

_ZNK25CDirectorTacticalServices21GetLowestFlowSurvivorEv

Decompiled

undefined (0 params)

/* CDirectorTacticalServices::GetLowestFlowSurvivor() const */

undefined4 CDirectorTacticalServices::GetLowestFlowSurvivor(void)

{
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  local_20 = 0x4e6e6b28;
  local_1c = 2;
  local_18 = 0;
  local_14 = 0;
  local_10 = 4;
  ForEachTerrorPlayer<LowestFlowDistance>((LowestFlowDistance *)&local_20);
  return local_14;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)