IsVisibleToPlayer
0x008c1120 · 955 bytes · __cdecl
_Z17IsVisibleToPlayerRK6VectorP11CBasePlayeriifPK11CBaseEntityPP13TerrorNavAreaPb
Decompiled
undefined (8 params)
/* IsVisibleToPlayer(Vector const&, CBasePlayer*, int, int, float, CBaseEntity const*,
TerrorNavArea**, bool*) */
uint IsVisibleToPlayer(Vector *param_1,CBasePlayer *param_2,int param_3,int param_4,float param_5,
CBaseEntity *param_6,TerrorNavArea **param_7,bool *param_8)
{
char cVar1;
int iVar2;
uint uVar3;
TerrorNavArea *pTVar4;
float fVar5;
float fVar6;
float fVar7;
float local_e8;
float local_e4;
float local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
byte local_39;
g_bIsVisibleCallLock = 0;
/* try { // try from 008c113e to 008c14d6 has its CatchHandler @ 008c14e4 */
cVar1 = (**(code **)(*(int *)param_2 + 300))(param_2);
if (cVar1 == '\0') {
g_bIsVisibleCallLock = 1;
return 0;
}
if ((param_3 != -1) &&
(iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2), param_3 != iVar2)) {
g_bIsVisibleCallLock = 1;
return 0;
}
(**(code **)(*(int *)param_2 + 0x234))(&local_e8,param_2);
fVar5 = local_e8 - *(float *)param_1;
fVar6 = local_e4 - *(float *)(param_1 + 4);
fVar7 = local_e0 - *(float *)(param_1 + 8);
if ((0.0 < param_5) && (param_5 * param_5 < fVar7 * fVar7 + fVar5 * fVar5 + fVar6 * fVar6)) {
g_bIsVisibleCallLock = 1;
return 0;
}
if (((param_4 & 1U) == 0) &&
(cVar1 = (**(code **)(*(int *)param_2 + 0x428))(param_2,param_1), cVar1 == '\0')) {
g_bIsVisibleCallLock = 1;
return 0;
}
uVar3 = (**(code **)(*(int *)param_2 + 0x400))(param_2,param_1);
if ((char)uVar3 != '\0') {
g_bIsVisibleCallLock = 1;
return 0;
}
if (*param_8 == false) {
pTVar4 = *param_7;
if (pTVar4 == (TerrorNavArea *)0x0) {
if ((param_4 & 6U) == 6) goto LAB_008c12c8;
pTVar4 = (TerrorNavArea *)
CNavMesh::GetNearestNavArea(TheNavMesh,param_1,false,100.0,false,true,false);
*param_7 = pTVar4;
*param_8 = true;
goto LAB_008c1261;
}
}
else {
LAB_008c1261:
pTVar4 = *param_7;
if (pTVar4 == (TerrorNavArea *)0x0) goto LAB_008c12c8;
}
if ((((param_4 & 4U) == 0) && (((byte)pTVar4[0x12d] & 0x10) != 0)) &&
(*(float *)(NavObscureRange._28_4_ + 0x2c) * *(float *)(NavObscureRange._28_4_ + 0x2c) <
fVar6 * fVar6 + fVar7 * fVar7 + fVar5 * fVar5)) {
g_bIsVisibleCallLock = 1;
return 0;
}
LAB_008c12c8:
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)param_6,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_88 = 1;
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
local_94 = 0;
local_98 = 0;
local_b8 = *(float *)(param_1 + 4) - local_e4;
local_c8 = local_e4;
local_b4 = *(float *)(param_1 + 8) - local_e0;
local_9c = 0;
local_bc = *(float *)param_1 - local_e8;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = local_e8;
local_c4 = local_e0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2006041,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (1.0 <= local_44) {
if (local_3a == '\0') {
g_bIsVisibleCallLock = 1;
return local_39 ^ 1;
}
g_bIsVisibleCallLock = 1;
return uVar3;
}
g_bIsVisibleCallLock = 1;
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.