L L4D2node

IsVisibleToPlayer

0x008c1120 · 955 bytes · __cdecl

_Z17IsVisibleToPlayerRK6VectorP11CBasePlayeriifPK11CBaseEntityPP13TerrorNavAreaPb

Decompiled

undefined (8 params)

/* IsVisibleToPlayer(Vector const&, CBasePlayer*, int, int, float, CBaseEntity const*,
   TerrorNavArea**, bool*) */

uint IsVisibleToPlayer(Vector *param_1,CBasePlayer *param_2,int param_3,int param_4,float param_5,
                      CBaseEntity *param_6,TerrorNavArea **param_7,bool *param_8)

{
  char cVar1;
  int iVar2;
  uint uVar3;
  TerrorNavArea *pTVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float local_e8;
  float local_e4;
  float local_e0;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  byte local_39;
  
  g_bIsVisibleCallLock = 0;
                    /* try { // try from 008c113e to 008c14d6 has its CatchHandler @ 008c14e4 */
  cVar1 = (**(code **)(*(int *)param_2 + 300))(param_2);
  if (cVar1 == '\0') {
    g_bIsVisibleCallLock = 1;
    return 0;
  }
  if ((param_3 != -1) &&
     (iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2), param_3 != iVar2)) {
    g_bIsVisibleCallLock = 1;
    return 0;
  }
  (**(code **)(*(int *)param_2 + 0x234))(&local_e8,param_2);
  fVar5 = local_e8 - *(float *)param_1;
  fVar6 = local_e4 - *(float *)(param_1 + 4);
  fVar7 = local_e0 - *(float *)(param_1 + 8);
  if ((0.0 < param_5) && (param_5 * param_5 < fVar7 * fVar7 + fVar5 * fVar5 + fVar6 * fVar6)) {
    g_bIsVisibleCallLock = 1;
    return 0;
  }
  if (((param_4 & 1U) == 0) &&
     (cVar1 = (**(code **)(*(int *)param_2 + 0x428))(param_2,param_1), cVar1 == '\0')) {
    g_bIsVisibleCallLock = 1;
    return 0;
  }
  uVar3 = (**(code **)(*(int *)param_2 + 0x400))(param_2,param_1);
  if ((char)uVar3 != '\0') {
    g_bIsVisibleCallLock = 1;
    return 0;
  }
  if (*param_8 == false) {
    pTVar4 = *param_7;
    if (pTVar4 == (TerrorNavArea *)0x0) {
      if ((param_4 & 6U) == 6) goto LAB_008c12c8;
      pTVar4 = (TerrorNavArea *)
               CNavMesh::GetNearestNavArea(TheNavMesh,param_1,false,100.0,false,true,false);
      *param_7 = pTVar4;
      *param_8 = true;
      goto LAB_008c1261;
    }
  }
  else {
LAB_008c1261:
    pTVar4 = *param_7;
    if (pTVar4 == (TerrorNavArea *)0x0) goto LAB_008c12c8;
  }
  if ((((param_4 & 4U) == 0) && (((byte)pTVar4[0x12d] & 0x10) != 0)) &&
     (*(float *)(NavObscureRange._28_4_ + 0x2c) * *(float *)(NavObscureRange._28_4_ + 0x2c) <
      fVar6 * fVar6 + fVar7 * fVar7 + fVar5 * fVar5)) {
    g_bIsVisibleCallLock = 1;
    return 0;
  }
LAB_008c12c8:
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_dc,(IHandleEntity *)param_6,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_88 = 1;
  local_dc[0] = &PTR_ShouldHitEntity_00c54558;
  local_94 = 0;
  local_98 = 0;
  local_b8 = *(float *)(param_1 + 4) - local_e4;
  local_c8 = local_e4;
  local_b4 = *(float *)(param_1 + 8) - local_e0;
  local_9c = 0;
  local_bc = *(float *)param_1 - local_e8;
  local_8c = 0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  local_cc = local_e8;
  local_c4 = local_e0;
  local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,&local_cc,0x2006041,(CTraceFilterSimple *)local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  if (1.0 <= local_44) {
    if (local_3a == '\0') {
      g_bIsVisibleCallLock = 1;
      return local_39 ^ 1;
    }
    g_bIsVisibleCallLock = 1;
    return uVar3;
  }
  g_bIsVisibleCallLock = 1;
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)