CDirectorSurvivalMode::OnMapInvokedPanicEventNonVirtual
0x008bfbb0 · 60 bytes · __cdecl
_ZN21CDirectorSurvivalMode32OnMapInvokedPanicEventNonVirtualEP11CBasePlayer20panic_event_reason_t
Decompiled
undefined (2 params)
/* CDirectorSurvivalMode::OnMapInvokedPanicEventNonVirtual(CBasePlayer*, panic_event_reason_t) */
undefined4 CDirectorSurvivalMode::OnMapInvokedPanicEventNonVirtual(CDirectorSurvivalMode *param_1)
{
char cVar1;
cVar1 = CTerrorGameRules::IsSurvivalMode();
if (cVar1 == '\0') {
return 2;
}
OnSurvivalRoundStarted(param_1,1,1);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.