L L4D2node

CDirectorSurvivalMode::OnMapInvokedPanicEventNonVirtual

0x008bfbb0 · 60 bytes · __cdecl

_ZN21CDirectorSurvivalMode32OnMapInvokedPanicEventNonVirtualEP11CBasePlayer20panic_event_reason_t

Decompiled

undefined (2 params)

/* CDirectorSurvivalMode::OnMapInvokedPanicEventNonVirtual(CBasePlayer*, panic_event_reason_t) */

undefined4 CDirectorSurvivalMode::OnMapInvokedPanicEventNonVirtual(CDirectorSurvivalMode *param_1)

{
  char cVar1;
  
  cVar1 = CTerrorGameRules::IsSurvivalMode();
  if (cVar1 == '\0') {
    return 2;
  }
  OnSurvivalRoundStarted(param_1,1,1);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)