L L4D2node

CDirectorSurvivalMode::DrawDebugNonVirtual

0x008befa0 · 1840 bytes · __thiscall

_ZN21CDirectorSurvivalMode19DrawDebugNonVirtualEi

Decompiled

undefined (2 params)

/* CDirectorSurvivalMode::DrawDebugNonVirtual(int) */

int __thiscall CDirectorSurvivalMode::DrawDebugNonVirtual(CDirectorSurvivalMode *this,int param_1)

{
  float fVar1;
  undefined4 uVar2;
  uint uVar3;
  undefined4 uVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  int in_GS_OFFSET;
  longdouble lVar8;
  int local_170;
  int local_16c [9];
  undefined4 auStack_148 [6];
  undefined1 local_130;
  undefined **local_12c;
  undefined1 local_128;
  char local_127 [259];
  undefined4 local_24;
  int local_20;
  
  local_128 = 1;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar3 = 0;
  local_127[0] = '\0';
  local_12c = &PTR_InitQuietTruncation_00c08ee8;
  local_24 = 0;
  if (*this != (CDirectorSurvivalMode)0x0) {
    local_16c[0] = 0;
    local_16c[1] = 0;
    local_16c[2] = 0;
    local_130 = 0;
    do {
      *(undefined4 *)((int)local_16c + uVar3 + 0xc) = 0;
      uVar3 = uVar3 + 4;
    } while (uVar3 < 0x18);
    uVar3 = 0;
    do {
      *(undefined4 *)((int)auStack_148 + uVar3) = 0;
      uVar3 = uVar3 + 4;
    } while (uVar3 < 0x18);
    ForEachTerrorPlayer<ZombieCounter>((ZombieCounter *)local_16c);
    AddDebugTextLine(0.01,0.0,param_1,"SURVIVAL MODE",0xff,0xff,0xff,0xff,0.01023);
    iVar5 = 0;
    iVar6 = param_1;
    do {
      iVar6 = iVar6 + 1;
      uVar2 = *(undefined4 *)(this + iVar5 * 4 + 0x50);
      iVar7 = iVar5 + 1;
      uVar4 = ZombieClassName(iVar7);
      CFmtStrN<256>::sprintf
                ((CFmtStrN<256> *)&local_12c,"  %d %sS (%d max)",local_16c[iVar5 + 3],uVar4,uVar2);
      AddDebugTextLine(0.01,0.0,iVar6,local_127,0xff,0xff,0,0xff,0.01023);
      iVar5 = iVar7;
    } while (iVar7 != 6);
    local_170 = param_1 + 7;
    if (*this != (CDirectorSurvivalMode)0x0) {
      uVar2 = *(undefined4 *)(this + 0x68);
      iVar6 = CDirector::GetPlayerCount(TheDirector,3,2);
      CFmtStrN<256>::sprintf
                ((CFmtStrN<256> *)&local_12c,"  %d Specials on Team (%d max)",iVar6 - local_16c[0],
                 uVar2);
      local_170 = param_1 + 8;
      AddDebugTextLine(0.01,0.0,param_1 + 7,local_127,0xff,0xff,0,0xff,0.01023);
    }
    CFmtStrN<256>::sprintf
              ((CFmtStrN<256> *)&local_12c,"  %d Tanks (%d max)",local_16c[0],
               *(undefined4 *)(this + 0x6c));
    AddDebugTextLine(0.01,0.0,local_170,local_127,0xff,0xff,0,0xff,0.01023);
    fVar1 = *(float *)(this + 0x10);
    lVar8 = (longdouble)CountdownTimer::Now();
    iVar6 = (int)(fVar1 - (float)lVar8);
    if ((float)iVar6 < fVar1 - (float)lVar8) {
      iVar6 = iVar6 + 1;
    }
    iVar5 = 0;
    if (-1 < iVar6) {
      fVar1 = *(float *)(this + 0x10);
      lVar8 = (longdouble)CountdownTimer::Now();
      iVar5 = (int)(fVar1 - (float)lVar8);
      if ((float)iVar5 < fVar1 - (float)lVar8) {
        iVar5 = iVar5 + 1;
      }
    }
    CFmtStrN<256>::sprintf
              ((CFmtStrN<256> *)&local_12c,"  [%02ds] %s (Interval: %f)",iVar5,"Horde Wave",
               (double)*(float *)(this + 0x74));
    AddDebugTextLine(0.01,0.0,local_170 + 1,local_127,0xff,0xff,0,0xff,0.01023);
    fVar1 = *(float *)(this + 0x1c);
    lVar8 = (longdouble)CountdownTimer::Now();
    iVar6 = (int)(fVar1 - (float)lVar8);
    if ((float)iVar6 < fVar1 - (float)lVar8) {
      iVar6 = iVar6 + 1;
    }
    iVar5 = 0;
    if (-1 < iVar6) {
      fVar1 = *(float *)(this + 0x1c);
      lVar8 = (longdouble)CountdownTimer::Now();
      iVar5 = (int)(fVar1 - (float)lVar8);
      if ((float)iVar5 < fVar1 - (float)lVar8) {
        iVar5 = iVar5 + 1;
      }
    }
    CFmtStrN<256>::sprintf
              ((CFmtStrN<256> *)&local_12c,"  [%02ds] %s (Interval: %f)",iVar5,"Tank Wave",
               (double)*(float *)(this + 0x78));
    AddDebugTextLine(0.01,0.0,local_170 + 2,local_127,0xff,0xff,0,0xff,0.01023);
    fVar1 = *(float *)(this + 0x28);
    lVar8 = (longdouble)CountdownTimer::Now();
    iVar6 = (int)(fVar1 - (float)lVar8);
    if ((float)iVar6 < fVar1 - (float)lVar8) {
      iVar6 = iVar6 + 1;
    }
    iVar5 = 0;
    if (-1 < iVar6) {
      fVar1 = *(float *)(this + 0x28);
      lVar8 = (longdouble)CountdownTimer::Now();
      iVar5 = (int)(fVar1 - (float)lVar8);
      if ((float)iVar5 < fVar1 - (float)lVar8) {
        iVar5 = iVar5 + 1;
      }
    }
    CFmtStrN<256>::sprintf
              ((CFmtStrN<256> *)&local_12c,"  [%02ds] %s (Interval: %f)",iVar5,"Special Wave",
               (double)*(float *)(this + 0x7c));
    AddDebugTextLine(0.01,0.0,local_170 + 3,local_127,0xff,0xff,0,0xff,0.01023);
    fVar1 = *(float *)(this + 0x40);
    lVar8 = (longdouble)CountdownTimer::Now();
    iVar6 = (int)(fVar1 - (float)lVar8);
    if ((float)iVar6 < fVar1 - (float)lVar8) {
      iVar6 = iVar6 + 1;
    }
    iVar5 = 0;
    if (-1 < iVar6) {
      fVar1 = *(float *)(this + 0x40);
      lVar8 = (longdouble)CountdownTimer::Now();
      iVar5 = (int)(fVar1 - (float)lVar8);
      if ((float)iVar5 < fVar1 - (float)lVar8) {
        iVar5 = iVar5 + 1;
      }
    }
    CFmtStrN<256>::sprintf
              ((CFmtStrN<256> *)&local_12c,"  [%02ds] %s (Interval: %f)",iVar5,&DAT_00ce6374,
               (double)*(float *)(this + 0x80));
    param_1 = local_170 + 5;
    AddDebugTextLine(0.01,0.0,local_170 + 4,local_127,0xff,0xff,0,0xff,0.01023);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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