L L4D2node

CDirectorSurvivalMode::GetMaxPlayerZombies

0x008bee70 · 23 bytes · __thiscall

_ZNK21CDirectorSurvivalMode19GetMaxPlayerZombiesEPi

Decompiled

undefined (2 params)

/* CDirectorSurvivalMode::GetMaxPlayerZombies(int*) const */

void __thiscall CDirectorSurvivalMode::GetMaxPlayerZombies(CDirectorSurvivalMode *this,int *param_1)

{
  if (*this != (CDirectorSurvivalMode)0x0) {
    *param_1 = *(int *)(this + 0x68);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)