CDirectorSessionManager::MakeLowViolenceServer
0x008bdf00 · 198 bytes · __cdecl
_ZN23CDirectorSessionManager21MakeLowViolenceServerEv
Decompiled
undefined (0 params)
/* CDirectorSessionManager::MakeLowViolenceServer() */
void CDirectorSessionManager::MakeLowViolenceServer(void)
{
int *piVar1;
char cVar2;
int iVar3;
uint uVar4;
int iVar5;
undefined4 local_34;
int local_30 [8];
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_34 = 0;
/* try { // try from 008bdf33 to 008bdf98 has its CatchHandler @ 008bdfc9 */
iVar3 = TheNextBots();
uVar4 = (uint)*(ushort *)(iVar3 + 0x10);
if (uVar4 != 0xffff) {
iVar5 = *(int *)(iVar3 + 4);
do {
cVar2 = CommonInfectedCollector::operator()
((CommonInfectedCollector *)&local_34,*(INextBot **)(iVar5 + uVar4 * 8));
if (cVar2 == '\0') break;
iVar5 = *(int *)(iVar3 + 4);
uVar4 = (uint)*(ushort *)(iVar5 + 6 + uVar4 * 8);
} while (uVar4 != 0xffff);
}
iVar3 = 0;
if (0 < local_30[3]) {
do {
piVar1 = *(int **)(local_30[0] + iVar3 * 4);
(**(code **)(*piVar1 + 0x5c4))(piVar1);
iVar3 = iVar3 + 1;
} while (iVar3 < local_30[3]);
}
local_30[3] = 0;
CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.