L L4D2node

CDirectorSessionManager::GetTimeUntilTeamReady

0x008bd870 · 63 bytes · __thiscall

_ZNK23CDirectorSessionManager21GetTimeUntilTeamReadyEv

Decompiled

undefined (1 param)

/* CDirectorSessionManager::GetTimeUntilTeamReady() const */

int __thiscall CDirectorSessionManager::GetTimeUntilTeamReady(CDirectorSessionManager *this)

{
  float fVar1;
  longdouble lVar2;
  
  if (this[0x18] != (CDirectorSessionManager)0x0) {
    return 0;
  }
  fVar1 = *(float *)(this + 0x24);
  lVar2 = (longdouble)CountdownTimer::Now();
  return (int)(fVar1 - (float)lVar2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)