CDirectorSessionManager::OnGameplayStart
0x008bd180 · 100 bytes · __thiscall
_ZN23CDirectorSessionManager15OnGameplayStartEv
Decompiled
undefined (1 param)
/* CDirectorSessionManager::OnGameplayStart() */
void __thiscall CDirectorSessionManager::OnGameplayStart(CDirectorSessionManager *this)
{
char cVar1;
(**(code **)(*(int *)TheDirector + 0x2c))(TheDirector);
cVar1 = CDirector::IsPlayingIntro(TheDirector);
if ((cVar1 != '\0') && (*(float *)(this + 0x24) != -1.0)) {
(**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x24);
*(undefined4 *)(this + 0x24) = 0xbf800000;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.