CDirectorScriptedEventManager::OnMapInvokedPanicEventNonVirtual
0x008bb100 · 672 bytes · __thiscall
_ZN29CDirectorScriptedEventManager32OnMapInvokedPanicEventNonVirtualEP11CBasePlayer20panic_event_reason_t
Decompiled
undefined (3 params)
/* CDirectorScriptedEventManager::OnMapInvokedPanicEventNonVirtual(CBasePlayer*,
panic_event_reason_t) */
undefined4 __thiscall
CDirectorScriptedEventManager::OnMapInvokedPanicEventNonVirtual
(CDirectorScriptedEventManager *this,CBasePlayer *param_1,int param_3)
{
int *piVar1;
int *piVar2;
undefined4 uVar3;
longdouble lVar4;
piVar1 = TheDirector;
if (param_3 == 3) {
*(undefined4 *)this = 3;
*(undefined4 *)(TheZombieManager + 0x210) = 0;
UTIL_LogPrintf("%3.2f: ZombieManager::ClearPendingMobCount: All mobs cleared.\n",
(double)*(float *)(gpGlobals + 0xc));
ChangeFinaleStage(this,10,0);
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 1.0 != *(float *)(this + 0x98)) {
(**(code **)(*(int *)(this + 0x90) + 4))(this + 0x90,this + 0x98);
*(float *)(this + 0x98) = (float)lVar4 + 1.0;
}
if (*(float *)(this + 0x94) != 1.0) {
(**(code **)(*(int *)(this + 0x90) + 4))(this + 0x90,this + 0x94);
*(undefined4 *)(this + 0x94) = 0x3f800000;
}
if (*(float *)(this + 0xc0) != -1.0) {
(**(code **)(*(int *)(this + 0xbc) + 4))(this + 0xbc,this + 0xc0);
*(undefined4 *)(this + 0xc0) = 0xbf800000;
}
*(undefined4 *)(this + 0xe8) = 0;
*(undefined4 *)(this + 0xe4) = 0;
*(undefined4 *)(this + 0xec) = 0;
if (*(float *)(this + 0xfc) != -1.0) {
(**(code **)(*(int *)(this + 0xf4) + 4))(this + 0xf4,this + 0xfc);
*(undefined4 *)(this + 0xfc) = 0xbf800000;
}
uVar3 = (**(code **)(*TheDirector + 100))(TheDirector);
if ((char)uVar3 == '\0') {
uVar3 = 1;
}
else {
this[0xf0] = (CDirectorScriptedEventManager)0x0;
}
}
else {
if (((1 < param_3 - 1U) && (0.0 < (float)TheDirector[0x10c])) &&
(lVar4 = (longdouble)CountdownTimer::Now(), (float)lVar4 < (float)piVar1[0x10c])) {
return 0;
}
piVar2 = TheDirector;
piVar1 = TheDirector + 0x10a;
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 90.0 != (float)piVar2[0x10c]) {
(**(code **)(piVar2[0x10a] + 4))(piVar1,piVar2 + 0x10c);
piVar2[0x10c] = (int)((float)lVar4 + 90.0);
}
if ((float)piVar2[0x10b] != 90.0) {
(**(code **)(piVar2[0x10a] + 4))(piVar1,piVar2 + 0x10b);
piVar2[0x10b] = 0x42b40000;
}
StartPanicEvent(this,0,param_1);
uVar3 = 1;
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.