CDirectorScriptedEventManager::GetCustomScriptedStageProgress
0x008b89d0 · 303 bytes · __thiscall
_ZN29CDirectorScriptedEventManager30GetCustomScriptedStageProgressEf
Decompiled
undefined (2 params)
/* CDirectorScriptedEventManager::GetCustomScriptedStageProgress(float) */
longdouble __thiscall
CDirectorScriptedEventManager::GetCustomScriptedStageProgress
(CDirectorScriptedEventManager *this,float param_1)
{
int iVar1;
int iVar2;
void *pvVar3;
void *local_34 [2];
short local_2c;
ushort local_2a;
void *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
iVar1 = TheDirector;
iVar2 = (**(code **)(*g_pScriptVM + 0x48))
(g_pScriptVM,"GetCustomScriptedStageProgress",
*(undefined4 *)(TheDirector + 0x4a0),0);
if (iVar2 == 0) {
return (longdouble)param_1;
}
local_2c = 0;
local_1e = 0;
local_20 = 1;
local_2a = 0;
local_34[0] = (void *)0x0;
local_24 = 0;
local_28 = (void *)param_1;
/* try { // try from 008b8a79 to 008b8a7b has its CatchHandler @ 008b8b1f */
(**(code **)(*g_pScriptVM + 0x50))
(g_pScriptVM,iVar2,&local_28,1,local_34,*(undefined4 *)(iVar1 + 0x4a0),1);
if ((local_1e & 1) != 0) {
free(local_28);
}
/* try { // try from 008b8a90 to 008b8a92 has its CatchHandler @ 008b8b0d */
(**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar2);
pvVar3 = local_34[0];
if (local_2c != 1) {
pvVar3 = (void *)(float)(int)local_34[0];
}
if ((local_2a & 1) == 0) {
return (longdouble)(float)pvVar3;
}
free(local_34[0]);
return (longdouble)(float)pvVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.