CDirectorScriptedEventManager::IsACrecendoEvent
0x008b7730 · 73 bytes · __thiscall
_ZNK29CDirectorScriptedEventManager16IsACrecendoEventEv
Decompiled
undefined (1 param)
/* CDirectorScriptedEventManager::IsACrecendoEvent() const */
undefined4 __thiscall
CDirectorScriptedEventManager::IsACrecendoEvent(CDirectorScriptedEventManager *this)
{
bool bVar1;
undefined4 uVar2;
NoSurvivorInBattlefieldOrFinaleScan local_d [5];
if (this[0x110] == (CDirectorScriptedEventManager)0x0) {
bVar1 = ForEachTerrorPlayer<NoSurvivorInBattlefieldOrFinaleScan>(local_d);
if (!bVar1) {
uVar2 = CDirectorChallengeMode::AllowCrescendoEvents
(*(CDirectorChallengeMode **)(TheDirector + 0x648));
return uVar2;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.