L L4D2node

CDirectorScriptedEventManager::GetScriptedEventStageRemainingTime

0x008b60b0 · 62 bytes · __thiscall

_ZN29CDirectorScriptedEventManager34GetScriptedEventStageRemainingTimeEv

Decompiled

undefined (1 param)

/* CDirectorScriptedEventManager::GetScriptedEventStageRemainingTime() */

longdouble __thiscall
CDirectorScriptedEventManager::GetScriptedEventStageRemainingTime
          (CDirectorScriptedEventManager *this)

{
  float fVar1;
  longdouble lVar2;
  
  fVar1 = *(float *)(this + 0x98);
  lVar2 = (longdouble)CountdownTimer::Now();
  return (longdouble)(fVar1 - (float)lVar2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)