L L4D2node

CDirectorScriptedEventManager::GetSpecialRespawnInterval

0x008b6080 · 45 bytes · __thiscall

_ZN29CDirectorScriptedEventManager25GetSpecialRespawnIntervalEPf

Decompiled

undefined (2 params)

/* CDirectorScriptedEventManager::GetSpecialRespawnInterval(float*) */

undefined4 __thiscall
CDirectorScriptedEventManager::GetSpecialRespawnInterval
          (CDirectorScriptedEventManager *this,float *param_1)

{
  if ((*(int *)this == 5) && (this[0x111] == (CDirectorScriptedEventManager)0x0)) {
    return 0;
  }
  *param_1 = *(float *)(DirectorPrivate_DirectorSpecialBattlefieldRespawnInterval._28_4_ + 0x2c);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)