CDirectorScriptedEventManager::InitScriptedResultsStage
0x008b5dd0 · 79 bytes · __thiscall
_ZN29CDirectorScriptedEventManager24InitScriptedResultsStageEv
Decompiled
undefined (1 param)
/* CDirectorScriptedEventManager::InitScriptedResultsStage() */
void __thiscall
CDirectorScriptedEventManager::InitScriptedResultsStage(CDirectorScriptedEventManager *this)
{
if (*(float *)(this + 0x98) != -1.0) {
(**(code **)(*(int *)(this + 0x90) + 4))(this + 0x90,this + 0x98);
*(undefined4 *)(this + 0x98) = 0xbf800000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.