CDirectorScriptedEventManager::InitScriptedTankStage
0x008b5940 · 161 bytes · __thiscall
_ZN29CDirectorScriptedEventManager21InitScriptedTankStageEv
Decompiled
undefined (1 param)
/* CDirectorScriptedEventManager::InitScriptedTankStage() */
void __thiscall
CDirectorScriptedEventManager::InitScriptedTankStage(CDirectorScriptedEventManager *this)
{
longdouble lVar1;
this[0x8b] = (CDirectorScriptedEventManager)0x0;
lVar1 = (longdouble)CountdownTimer::Now();
if ((float)lVar1 + 1.0 != *(float *)(this + 0xfc)) {
(**(code **)(*(int *)(this + 0xf4) + 4))(this + 0xf4,this + 0xfc);
*(float *)(this + 0xfc) = (float)lVar1 + 1.0;
}
if (*(float *)(this + 0xf8) != 1.0) {
(**(code **)(*(int *)(this + 0xf4) + 4))(this + 0xf4,this + 0xf8);
*(undefined4 *)(this + 0xf8) = 0x3f800000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.