L L4D2node

CDirectorScavengeMode::OnFinishIntro

0x008b3bc0 · 38 bytes · __thiscall

_ZN21CDirectorScavengeMode13OnFinishIntroEv

Decompiled

undefined (1 param)

/* CDirectorScavengeMode::OnFinishIntro() */

void __thiscall CDirectorScavengeMode::OnFinishIntro(CDirectorScavengeMode *this)

{
  char cVar1;
  
  cVar1 = CTerrorGameRules::IsScavengeMode();
  if (cVar1 == '\0') {
    return;
  }
  OnBeginRoundSetupTime(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)