CDirectorScavengeMode::ShouldStartOvertime
0x008b30f0 · 22 bytes · __cdecl
_ZN21CDirectorScavengeMode19ShouldStartOvertimeEv
Decompiled
undefined (0 params)
/* CDirectorScavengeMode::ShouldStartOvertime() */
uint CDirectorScavengeMode::ShouldStartOvertime(void)
{
bool bVar1;
undefined3 extraout_var;
ScavengeTimeoutScan local_d [9];
bVar1 = ForEachSurvivor<ScavengeTimeoutScan>(local_d);
return CONCAT31(extraout_var,bVar1) ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.