CDirectorScavengeMode::OnFirstSurvivorLeftSafeAreaNonVirtual
0x008b2b70 · 187 bytes · __cdecl
_ZN21CDirectorScavengeMode37OnFirstSurvivorLeftSafeAreaNonVirtualEP13CTerrorPlayer
Decompiled
undefined (1 param)
/* CDirectorScavengeMode::OnFirstSurvivorLeftSafeAreaNonVirtual(CTerrorPlayer*) */
undefined4 CDirectorScavengeMode::OnFirstSurvivorLeftSafeAreaNonVirtual(CTerrorPlayer *param_1)
{
char cVar1;
undefined4 uVar2;
int iVar3;
longdouble lVar4;
cVar1 = CTerrorGameRules::IsScavengeMode();
if (cVar1 != '\0') {
uVar2 = CDirectorSessionManager::IsWaitingForTeamReady
(*(CDirectorSessionManager **)(TheDirector + 0x634));
if ((char)uVar2 != '\0') {
return uVar2;
}
iVar3 = GetRoundSetupTimeRemaining((CDirectorScavengeMode *)param_1);
if (0 < iVar3) {
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 != *(float *)(param_1 + 0x18)) {
(**(code **)(*(int *)(param_1 + 0x10) + 4))(param_1 + 0x10,param_1 + 0x18);
*(float *)(param_1 + 0x18) = (float)lVar4;
}
if (*(float *)(param_1 + 0x14) != 0.0) {
(**(code **)(*(int *)(param_1 + 0x10) + 4))(param_1 + 0x10,param_1 + 0x14);
*(undefined4 *)(param_1 + 0x14) = 0;
return uVar2;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.