L L4D2node

CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>::CopyArray

0x008ab450 · 396 bytes · __thiscall

_ZN10CUtlVectorIN20CDirectorItemManager15ItemRestoreInfoE10CUtlMemoryIS1_iEE9CopyArrayEPKS1_i

Decompiled

undefined (3 params)

/* CUtlVector<CDirectorItemManager::ItemRestoreInfo,
   CUtlMemory<CDirectorItemManager::ItemRestoreInfo, int>
   >::CopyArray(CDirectorItemManager::ItemRestoreInfo const*, int) */

void __thiscall
CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>
::CopyArray(CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>
            *this,ItemRestoreInfo *param_1,int param_2)

{
  int iVar1;
  undefined4 *puVar2;
  int iVar3;
  int iVar4;
  undefined4 *puVar5;
  int iVar6;
  ItemRestoreInfo *pIVar7;
  ItemRestoreInfo *pIVar8;
  int local_24;
  
  RemoveAll(this);
  iVar3 = *(int *)(this + 0xc);
  if (param_2 != 0) {
    GrowVector(this,param_2);
    ShiftElementsRight(this,iVar3,param_2);
    if (0 < param_2) {
      iVar3 = iVar3 * 0x1c;
      iVar6 = 0;
      iVar1 = *(int *)this;
      do {
        iVar4 = iVar1 + iVar3;
        if (iVar4 != 0) {
          *(undefined4 *)(iVar4 + 8) = 0;
          *(undefined4 *)(iVar4 + 0xc) = 0;
          *(undefined4 *)(iVar4 + 0x10) = 0;
          *(undefined4 *)(iVar4 + 0x14) = 0;
          *(undefined4 *)(iVar4 + 0x18) = 0;
          iVar1 = *(int *)this;
        }
        iVar6 = iVar6 + 1;
        iVar3 = iVar3 + 0x1c;
      } while (iVar6 != param_2);
      local_24 = 0;
      pIVar7 = param_1;
      while( true ) {
        pIVar8 = pIVar7 + (iVar1 - (int)param_1);
        *(undefined4 *)pIVar8 = *(undefined4 *)pIVar7;
        *(undefined4 *)(pIVar8 + 4) = *(undefined4 *)(pIVar7 + 4);
        iVar3 = *(int *)(pIVar7 + 0x14);
        *(undefined4 *)(pIVar8 + 0x14) = 0;
        if (iVar3 != 0) {
          CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
          ::GrowVector((CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
                        *)(pIVar8 + 8),iVar3);
          CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
          ::ShiftElementsRight
                    ((CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
                      *)(pIVar8 + 8),0,iVar3);
          if (0 < iVar3) {
            iVar1 = 0;
            do {
              iVar6 = iVar1 + 1;
              puVar5 = (undefined4 *)(*(int *)(pIVar7 + 8) + iVar1 * 0x24);
              puVar2 = (undefined4 *)(iVar1 * 0x24 + *(int *)(pIVar8 + 8));
              *puVar2 = *puVar5;
              puVar2[1] = puVar5[1];
              puVar2[2] = puVar5[2];
              puVar2[3] = puVar5[3];
              puVar2[4] = puVar5[4];
              puVar2[5] = puVar5[5];
              puVar2[6] = puVar5[6];
              puVar2[7] = puVar5[7];
              puVar2[8] = puVar5[8];
              iVar1 = iVar6;
            } while (iVar6 != iVar3);
          }
        }
        local_24 = local_24 + 1;
        pIVar7 = pIVar7 + 0x1c;
        if (local_24 == param_2) break;
        iVar1 = *(int *)this;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)