CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>::InsertBefore
0x008ab300 · 308 bytes · __thiscall
_ZN10CUtlVectorIN20CDirectorItemManager15ItemRestoreInfoE10CUtlMemoryIS1_iEE12InsertBeforeEiRKS1_
Decompiled
undefined (3 params)
/* CUtlVector<CDirectorItemManager::ItemRestoreInfo,
CUtlMemory<CDirectorItemManager::ItemRestoreInfo, int> >::InsertBefore(int,
CDirectorItemManager::ItemRestoreInfo const&) */
int __thiscall
CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>
::InsertBefore(CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>
*this,int param_1,ItemRestoreInfo *param_2)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
int iVar4;
undefined4 *puVar5;
undefined4 *puVar6;
GrowVector(this,1);
ShiftElementsRight(this,param_1,1);
puVar2 = (undefined4 *)(param_1 * 0x1c + *(int *)this);
if (puVar2 != (undefined4 *)0x0) {
puVar2[2] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
*puVar2 = *(undefined4 *)param_2;
puVar2[1] = *(undefined4 *)(param_2 + 4);
iVar1 = *(int *)(param_2 + 0x14);
puVar6 = *(undefined4 **)(param_2 + 8);
if (iVar1 != 0) {
CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
::GrowVector((CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
*)(puVar2 + 2),iVar1);
/* try { // try from 008ab3b4 to 008ab3b8 has its CatchHandler @ 008ab43b */
CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
::ShiftElementsRight
((CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
*)(puVar2 + 2),0,iVar1);
if (0 < iVar1) {
iVar4 = 0;
puVar5 = puVar6 + 3;
do {
puVar3 = (undefined4 *)(puVar2[2] + iVar4);
iVar4 = iVar4 + 0x24;
*puVar3 = *puVar6;
puVar3[1] = puVar6[1];
puVar3[2] = puVar6[2];
puVar3[3] = *puVar5;
puVar3[4] = puVar5[1];
puVar3[5] = puVar5[2];
puVar3[6] = puVar6[6];
puVar3[7] = puVar6[7];
puVar3[8] = puVar6[8];
puVar5 = puVar5 + 9;
puVar6 = puVar6 + 9;
} while (iVar4 != iVar1 * 0x24);
return param_1;
}
}
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.