L L4D2node

CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>::InsertBefore

0x008ab300 · 308 bytes · __thiscall

_ZN10CUtlVectorIN20CDirectorItemManager15ItemRestoreInfoE10CUtlMemoryIS1_iEE12InsertBeforeEiRKS1_

Decompiled

undefined (3 params)

/* CUtlVector<CDirectorItemManager::ItemRestoreInfo,
   CUtlMemory<CDirectorItemManager::ItemRestoreInfo, int> >::InsertBefore(int,
   CDirectorItemManager::ItemRestoreInfo const&) */

int __thiscall
CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>
::InsertBefore(CUtlVector<CDirectorItemManager::ItemRestoreInfo,CUtlMemory<CDirectorItemManager::ItemRestoreInfo,int>>
               *this,int param_1,ItemRestoreInfo *param_2)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  int iVar4;
  undefined4 *puVar5;
  undefined4 *puVar6;
  
  GrowVector(this,1);
  ShiftElementsRight(this,param_1,1);
  puVar2 = (undefined4 *)(param_1 * 0x1c + *(int *)this);
  if (puVar2 != (undefined4 *)0x0) {
    puVar2[2] = 0;
    puVar2[3] = 0;
    puVar2[4] = 0;
    puVar2[5] = 0;
    puVar2[6] = 0;
    *puVar2 = *(undefined4 *)param_2;
    puVar2[1] = *(undefined4 *)(param_2 + 4);
    iVar1 = *(int *)(param_2 + 0x14);
    puVar6 = *(undefined4 **)(param_2 + 8);
    if (iVar1 != 0) {
      CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
      ::GrowVector((CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
                    *)(puVar2 + 2),iVar1);
                    /* try { // try from 008ab3b4 to 008ab3b8 has its CatchHandler @ 008ab43b */
      CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
      ::ShiftElementsRight
                ((CUtlVector<CDirectorItemManager::ItemRestoreInfoInstance,CUtlMemory<CDirectorItemManager::ItemRestoreInfoInstance,int>>
                  *)(puVar2 + 2),0,iVar1);
      if (0 < iVar1) {
        iVar4 = 0;
        puVar5 = puVar6 + 3;
        do {
          puVar3 = (undefined4 *)(puVar2[2] + iVar4);
          iVar4 = iVar4 + 0x24;
          *puVar3 = *puVar6;
          puVar3[1] = puVar6[1];
          puVar3[2] = puVar6[2];
          puVar3[3] = *puVar5;
          puVar3[4] = puVar5[1];
          puVar3[5] = puVar5[2];
          puVar3[6] = puVar6[6];
          puVar3[7] = puVar6[7];
          puVar3[8] = puVar6[8];
          puVar5 = puVar5 + 9;
          puVar6 = puVar6 + 9;
        } while (iVar4 != iVar1 * 0x24);
        return param_1;
      }
    }
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)