CDirectorItemManager::WriteScavengeItemsToLog
0x008a70a0 · 519 bytes · __thiscall
_ZN20CDirectorItemManager23WriteScavengeItemsToLogEPvPKcP20EntityPopulationInfoI7CHandleI11CBaseEntityEEff
Decompiled
undefined (6 params)
/* CDirectorItemManager::WriteScavengeItemsToLog(void*, char const*,
EntityPopulationInfo<CHandle<CBaseEntity> >*, float, float) */
void __thiscall
CDirectorItemManager::WriteScavengeItemsToLog
(CDirectorItemManager *this,void *param_1,char *param_2,EntityPopulationInfo *param_3,
float param_4,float param_5)
{
uint uVar1;
int iVar2;
undefined *puVar3;
EntityLocationInfo *pEVar4;
int iVar5;
CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int> *local_54;
CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int> *local_50;
EntityLocationInfo *local_48;
int *local_44;
undefined4 local_40;
undefined4 local_3c;
int local_38;
int *local_34;
int *local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
int *local_20;
local_44 = (int *)0x0;
local_40 = 0;
local_3c = 0;
local_38 = 0;
local_34 = (int *)0x0;
local_30 = (int *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (int *)0x0;
if (*(int *)(param_3 + 0x28) < 1) {
iVar5 = 0;
}
else {
iVar5 = 0;
do {
pEVar4 = (EntityLocationInfo *)(iVar5 * 0x20 + *(int *)(param_3 + 0x1c));
uVar1 = *(uint *)(pEVar4 + 0x1c);
if ((((uVar1 == 0xffffffff) ||
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)) {
if (local_24 < 1) {
LAB_008a7170:
local_48 = pEVar4;
/* try { // try from 008a7184 to 008a728c has its CatchHandler @ 008a72cd */
CUtlVector<EntityLocationInfo<CHandle<CBaseEntity>>*,CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>>
::InsertBefore((CUtlVector<EntityLocationInfo<CHandle<CBaseEntity>>*,CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>>
*)&local_30,local_24,&local_48);
}
else if (pEVar4 != (EntityLocationInfo *)*local_30) {
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
if (iVar2 == local_24) goto LAB_008a7170;
} while (pEVar4 != (EntityLocationInfo *)local_30[iVar2]);
if (iVar2 < 0) goto LAB_008a7170;
}
}
else if (local_38 < 1) {
LAB_008a7274:
local_48 = pEVar4;
CUtlVector<EntityLocationInfo<CHandle<CBaseEntity>>*,CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>>
::InsertBefore((CUtlVector<EntityLocationInfo<CHandle<CBaseEntity>>*,CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>>
*)&local_44,local_38,&local_48);
}
else if (pEVar4 != (EntityLocationInfo *)*local_44) {
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
if (iVar2 == local_38) goto LAB_008a7274;
} while (pEVar4 != (EntityLocationInfo *)local_44[iVar2]);
if (iVar2 < 0) goto LAB_008a7274;
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(param_3 + 0x28));
iVar5 = local_24 + local_38;
}
local_50 = (CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int> *)&local_44;
local_54 = (CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int> *)&local_30;
(**(code **)(*filesystem + 100))
(filesystem,param_1,"%-20s: %3d out of %3d, desired %3d based on density %3.3f\n",
param_2,local_38,iVar5,(int)(param_4 * param_5),(double)param_4);
local_24 = 0;
CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>::Purge(local_54);
local_20 = local_30;
CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>::Purge(local_54);
local_38 = 0;
CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>::Purge(local_50);
local_34 = local_44;
CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>*,int>::Purge(local_50);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.