L L4D2node

CDirectorItemManager::Reset

0x008a36d0 · 396 bytes · __thiscall

_ZN20CDirectorItemManager5ResetEv

Decompiled

undefined (1 param)

/* CDirectorItemManager::Reset() */

void __thiscall CDirectorItemManager::Reset(CDirectorItemManager *this)

{
  int iVar1;
  CDirectorItemManager CVar2;
  int iVar3;
  CDirectorItemManager CVar4;
  CDirectorItemManager *pCVar5;
  longdouble lVar6;
  
  CVar4 = this[0x457];
  if (CVar4 != (CDirectorItemManager)0xff) {
    iVar1 = *(int *)(this + 0x44c);
    iVar3 = 0;
    if (0 < iVar1) {
      do {
        CVar2 = SUB41(iVar3,0);
        if ((iVar3 < iVar1) && ((byte)CVar2 <= (byte)CVar4)) {
          if ((CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
               ::Links(unsigned_char)::s_Sentinel == '\0') &&
             (iVar1 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                                           ::Links(unsigned_char)::s_Sentinel), iVar1 != 0)) {
            CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
            ::Links(unsigned_char)::s_Sentinel = 0xff;
            DAT_00f5e1e1 = 0xff;
            DAT_00f5e1e2 = 0xff;
            __cxa_guard_release(&CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                                 ::Links(unsigned_char)::s_Sentinel);
          }
          pCVar5 = (CDirectorItemManager *)(*(int *)(this + 0x448) + iVar3 * 0x10);
          if (*pCVar5 != CVar2) {
            pCVar5[1] = this[0x456];
            *(CDirectorItemManager *)(*(int *)(this + 0x448) + iVar3 * 0x10) = CVar2;
            this[0x456] = CVar2;
          }
          CVar4 = this[0x457];
        }
      } while (((CVar4 != CVar2) &&
               (iVar1 = *(int *)(this + 0x44c), (int)(iVar3 + 1U & 0xff) < iVar1)) &&
              (iVar3 = iVar3 + 1, iVar3 != 0xff));
    }
    this[0x454] = (CDirectorItemManager)0xff;
    this[0x455] = (CDirectorItemManager)0x0;
  }
  *(undefined4 *)(this + 0x1c) = 0;
  this[0x28] = (CDirectorItemManager)0x0;
  lVar6 = (longdouble)CountdownTimer::Now();
  if ((float)lVar6 + 5.0 != *(float *)(this + 0xc)) {
    (**(code **)(*(int *)(this + 4) + 4))(this + 4,this + 0xc);
    *(float *)(this + 0xc) = (float)lVar6 + 5.0;
  }
  if (*(float *)(this + 8) != 5.0) {
    (**(code **)(*(int *)(this + 4) + 4))(this + 4,this + 8);
    *(undefined4 *)(this + 8) = 0x40a00000;
  }
  this[0x464] = (CDirectorItemManager)0x1;
  this[0x465] = (CDirectorItemManager)0x1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)