L L4D2node

CDirectorItemManager::CompareFlow

0x008a33f0 · 41 bytes · __cdecl

_ZN20CDirectorItemManager11CompareFlowEPKNS_15HealingItemInfoES2_

Decompiled

undefined (2 params)

/* CDirectorItemManager::CompareFlow(CDirectorItemManager::HealingItemInfo const*,
   CDirectorItemManager::HealingItemInfo const*) */

uint CDirectorItemManager::CompareFlow(HealingItemInfo *param_1,HealingItemInfo *param_2)

{
  if (*(float *)(param_2 + 4) <= *(float *)(param_1 + 4)) {
    return (uint)(*(float *)(param_2 + 4) < *(float *)(param_1 + 4));
  }
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)